|
Post by shekki on Mar 13, 2016 19:55:52 GMT
Credit market is effected too much via $ donations, ever since Lewd stop quading they been raising on price. Game really needs some other way. So let's think some good ideas. - Increase credit income from quests. It's only thing that doesn't increase via #of quests. 1st quest or 1000th quest you still can get 3 credits or 0 =( - Make it possible get more than 1 credit from global credit drops. - Remove gold boss, increase chance of credit boss... maybe, though some people get a ton of credits via bosses but hey at least they need put effort to it so they might deserved it too, might even pay out those boss mith skills someday lol and spells.. just maybe. - Buy n amount of credits every day via gold and mithril. Example: You could buy 25 credits every day with a 2m ea. or/and 25 credits with a 700mithril per day. - Add soulbound professional that could craft credits with other goods like mithril, lot of top players just hoard it . This would increase resource sink too.
|
|
|
Post by erzascarlet on Mar 18, 2016 12:23:18 GMT
i suggest 1-3 credit(s) in a global drop and a guarantee credit for quest completion(100th quest and up) and some stabilization on credit flow so it will not deviate much on 2M/credit on average
|
|
|
Post by stabzs on Mar 28, 2016 16:09:19 GMT
The credit market SHOULD be directly affected by Credit Purchases.
That said, a few of these changes might make sense, regardless of the market state.
- I don't see a problem potentially increasing the range of credit drops from 1 to 1-3, with 3 being very rare.
- Removal of the gold boss probably wouldn't be a bad idea, particularly since reducing excess gold currently is a good thing.
- Purchasing x number of credits daily isn't something I'm ever planning on doing.
- A new profession would be interesting, I would be willing to give more thought, although I also have some ideas on how to fit in a mechanic with currently existing systems.
- Changing credit rates on quests probably just isn't really possible without hurting older players severely.
|
|