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Post by magier556 on Mar 14, 2015 21:42:50 GMT
When there's not a lot of people online to form the boss group, the rewards really are noticeably worse, could it not be changed to a system where the rewards are distributed better? For example if the boss has a total value of 50 credits and there's 10 people online, those 50 credits should be split according to damage % and hits % , if there's 20 people online ( and the boss has double the health ) , it should be 100 credits that are distributed, yet in reality it seems to be more. Big groups are way more rewarding, I've also seen other situations and screenshots that confirm bigger groups to be more rewarding in a ratio that's out of proportion with smaller amounts of people online. It's just sad to notice that when there's not many people online, you get 4 credits for being first in Group 4, I remember getting 12 credits in group 3. I know it's a very specific situation I'm showing in the screenshot here ( all the high dmgers weren't online and the boss took 12 minutes to die ) but it's still something I've been noticing for a while, exspecially when I was sometimes getting the same rewards for doing 40% dmg in G3 as strykes was getting for doing 60% dmg in group 5. I feel there's something weird going on with the reward distribution although I can't exactly pinpoint the issue.
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Post by magier556 on Apr 17, 2015 6:39:07 GMT
Another example : i.imgur.com/twjvXHw.pngI've gotten 6000 mith before in Group 3, yet now doing half the damage in G4 it's this amount.
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Post by bluewhale on Apr 17, 2015 18:22:54 GMT
I don't think there is an issue here at all. Boss rewards are calculated as not just a function of people online, but their stats as well. Bigger bosses do indeed give more total payout, how this is distributed changes according to specific circumstances. Higher level groups do tend to get more rewards, that is the intended outcome, but again it very much depends on the standard of those online.
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Post by magier556 on May 5, 2015 7:46:12 GMT
Didn't get screenshots, but this morning another low player boss spawned => 700 frags. The evening before when a lot of people were online I got 1900 frags, I attacked both from the start. There's definitely something funky going on here, as in both situations I did about the same damage, but the higher health boss gave WAY more rewards. Shouldn't the rewards be about the same since they'd have to be distributed to more players on a big group? Or atleast not THIS much of a difference. Also, bluewhale, what you're saying is completely not the point I'm trying to make, I'm saying that I've noticed bosses are always more rewarding when more people are online, and I don't agree with this mechanic. I get that the reward needs to be increased for more people being online as the rewards has to be distributed between more people, but the scaling on this seems totally off.
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Post by bluewhale on May 5, 2015 18:42:03 GMT
Also, bluewhale, what you're saying is completely not the point I'm trying to make, I'm saying that I've noticed bosses are always more rewarding when more people are online, and I don't agree with this mechanic. I get that the reward needs to be increased for more people being online as the rewards has to be distributed between more people, but the scaling on this seems totally off. Whether you agree with the mechanic or not, it's working exactly how it was designed. I don't see how you could scale this any differently without not rewarding the people who put lots of effort in? Scaling seems fine to me, you have to take into account that one of the big hitters who was online when the boss spawned, didn't attack till late or didn't attack at all. There are so many variables here, straight out saying the scaling is totally off highlights a misunderstanding to me. I've watched the boss payout over a long period of time for the same group and find the scaling to be absolutely fine.
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Post by magier556 on May 5, 2015 20:27:09 GMT
Also, bluewhale, what you're saying is completely not the point I'm trying to make, I'm saying that I've noticed bosses are always more rewarding when more people are online, and I don't agree with this mechanic. I get that the reward needs to be increased for more people being online as the rewards has to be distributed between more people, but the scaling on this seems totally off. Whether you agree with the mechanic or not, it's working exactly how it was designed. I don't see how you could scale this any differently without not rewarding the people who put lots of effort in? Scaling seems fine to me, you have to take into account that one of the big hitters who was online when the boss spawned, didn't attack till late or didn't attack at all. There are so many variables here, straight out saying the scaling is totally off highlights a misunderstanding to me. I've watched the boss payout over a long period of time for the same group and find the scaling to be absolutely fine. You missunderstand me, I'm not talking about agreeing on the mechanic or not, I know the variables that influence it, and even accounting for those variables I see a big difference simply by looking at the players online, having lots of people online with the high hitting competition online from the start, is still giving me higher rewards than when a small group is online without a single big hitter except me. I still get bigger rewards from when there was more competition simply because the amount of players online was larger. I'm saying there's more to it than what you're describing and I've been keeping an eye open since over a month now and have constantly seen this confirmed, early morning bosses with most americans sleeping were shit reward, even if the busy hours would give much more competition ( back then it was you and draavon ), the bigger group would give me better rewards even if the boss died faster. I've also spoken with other players who have noticed this exact same thing.
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Post by magier556 on Jun 12, 2015 13:30:40 GMT
Boss spawned with 3 player health, had to solo it entirely. Reward is still less than the scrap rewards I've had in G4 with multiple people online. i.imgur.com/wyGbOOJ.png
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Post by magier556 on Jun 15, 2015 13:41:25 GMT
Another obvious one, I've had up to over 6000 mith myself and seen rock even get 9000+ mithril when he was king of G3. This has nothing to do with mith skills or personal gear levels anymore, 100% of the boss solo'd and the reward is still shit compared to old groups, there isn't even any possible improvement to be done here. i.imgur.com/YWtcJ03.png
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Post by magier556 on Jun 15, 2015 14:21:34 GMT
Here's another one with the boss having less health, yet the reward is exactly the same. There is clearly a limitation going on here based on people online. i.imgur.com/nHYoips.png
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