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Post by xxmarcuzxx on Jan 2, 2014 19:23:16 GMT
As of right now, Attributes are gained randomly right now. I think that's a little un-focused when it comes to rolls such as Warrior, Rouge, and Battle Mage. It doesn't really flow well since if you randomly get more health and defense you'll pretty much have to go warrior because if you went rogue, you wouldn't have as much potential. So, I suggest that when one lvls up, they should get an X amount of attribute points to put in Health, Attack, Defense, Accuracy and Evasion. This would allow more focus on rolls and more desirable attributes for ones own class that they choose.
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Post by stabzs on Jan 2, 2014 23:26:11 GMT
This would disrupt the natural balance of stat flows, and would also destroy the expertise system. In addition, it would require a pretty massive overhaul of the game as it currently works.
It is also worth noting that you can use gems to align with a particular attribute.
However, in keeping with the skill trees, you have abilities in each tree that augment a particular attribute, giving you that more "rogue-like" quality. As of now, this is the balance that I am interested in keeping in the game.
Locking this thread.
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