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Post by greg on Aug 9, 2013 3:21:59 GMT
OK this is an idea for clan quests basically it uses the normal battle mobs and for it but in a different screen your clan would get the same exp/gold that you would get for killing that mob yourself (so basicly 100% tax on clan quest mobs). Starting from the first mob and working through so each time it gets harder and less likely all the members will be able to participate... but the rewards gain 15% each time and all clan members get the benefit.
Example:
You and your clan mates are attempting to get the the Gold Tower to get the reward! Blocking your way are 100 Newb Rats
You have killed 10 Newb Rats and are tired, 90 Newb rats remain blocking you and your clan mates from reaching the Gold Tower. *you will not be able to attack again for 10 minutes (perhaps one of your clan mates could help get the job done quicker)
As the battles continue by either one person (or multiple clan members to get it done quicker).. you will reach the end of the quest.
You have killed 10 Newb Rats, 0 Newb rats remain! You and your clan mates have reached the Gold Tower. Success! Your clan gains 2 minute of Triple gains and 20 mithril for reaching the gold tower.
Only the clan leader or co-leaders can initiate new quests.
Do you wish to Accept a new quest for your clan? The next Horde of Monsters will be: 500 Small Rats. Accepting this quest will cost the clan 1 credit.
The cost to accept a quest will double every 5 levels. so for example a Quest for Fairies would cost 5 credits to initiate and would be for 12500 faries and would gain the clan apon completion 28 minutes triple 658 Mithril.
My numbers may be a little off as I only did this quickly but what do you think of the concept? Would it work? Would it be worth adding?
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Post by Benfynyn on Aug 9, 2013 15:51:40 GMT
I like the idea of Clan quests but I'm not sure I'm on board with the way you've described mob selection. Unless I'm misunderstanding something it sounds like you're saying that the mobs for each quest are fixed according to the list and as you complete them you move on to the next automatically when you take the next quest. I would rather that the mob be selected by the clan and if they want to stay on the same mob for 10 quests in a row they can. The difficulty, like with regular questing, is the increasing number of mobs needed to be killed. Having said that I have a few suggestions for this as well. 1. To participate you should be required to go to the clan page rather than just battling normally. 2. There should be a time limit. This make clan cooperation a must since we know that it takes x amount of time to kill y mobs. 3. Have TS element in some of the quests. For example, if the goal is to reach the Gold Tower then the quest can be broken up into stages. - Stage One: Clear a rock slide from the mountain path (quarrying).
- Stage Two: Gather resources to construct a bridge (woodcutting/mining)
Both stages are performed while under siege (kill 500 mobs). Killing the mobs before completing the TS tasks could give a bonus/increase in the amount of resources found.
- Stage Three: Gold Tower Guardian and/or Mobs (basically either a single target with massive HP or another horde fight).
In any case, I think clan quests would be a ton of fun so in general I hope they are implemented (in whatever form).
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Post by greg on Aug 9, 2013 23:16:14 GMT
Excellent suggestions Benfynyn
and yes I was suggesting it as you described but I like what you said more. I do think however you should have to do the lower quests to get to the higher ones but sure a clan should be able to one more than once. I really like the idea of stages.
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