Post by shekki on Dec 10, 2015 21:23:13 GMT
Okay, lets throw ideas on here about clans. Any ideas are welcome, and please improve other people idea's don't just say "That idea is bad". Rather try improve idea or explain why it wouldn't work. Think everything, buildings, more functions, levels, games (even if they don't give any benefit, you can still have fun in clan.) or even how clan looks in game or how would you change menus or so. (I think something needs to be done to clans many clans have stopped lvling and just sit on important boosts.)
I will list ideas here:
- When donating to clan allow using "," to separate numbers, like on market. It's very annoying count zeros and when it is in, no withdraws.. [Planned]
- Clan armory, let clan members donate gears and other goods to armory, clan members can donate and take stuff if they are given rights to it. Problem is that we don't want anyone steal stuff so: [rejected]
-- Improve idea: Could be based on 'permissions' Clan boss gives each user rights to pull and deposit items. Maybe you have to donate x amount of items/gold/mats to be able to withdraw an item. Also maybe Tier 1 gear can only be pulled by players level 11+, Tier 2 gear by players 22+, etc.
- Clan bosses, just threw idea here, Improve it, [Need Improve] This already has a thread.
- Clan dungeons, another threw idea. I think this need a lot of new stuff to clan to work. [need improve]
-- We need normal dungeons and clan bosses first.
- New building: donated EXP boost. Clan get more exp depending how high this building is. Main reason for this is to get more clan levels since if another building is added exp required will be just insane, this idea wouldn't work by itself. On that reason this would be great Planned idea, but let's wait mods thoughts: [Need Improve]
-- As BW said, may become OP to new clans and only Little impact on high clans. Simple solution: Clan need to be x lvl to unlock. It could be like 50-80 or something what clan needs to be first before you can lvl it. This idea would not work if there isn't new building added or another reason for clan lvls is given. Don't think this as alone.
- Clan titles/ranks to be used in chat, and clan chat. Say, if I donate xxxxx amount of gold to the clan, I get assigned a clan rank/title of 'giver' or whatever the clan master names it. I can then use this tag in global chat, or maybe in clan chat as well. Doesn't even have to be tied to donating. Clan head can assign users custom named ranks, and those ranks can subsequently be used in global, or even clan chat. Good to show how devoted players are to their clans. It could even be colored names, if having (two) titles becomes too busy in global chat. [uh.. Planned?]
-- Improve idea: I would leave colors to clan chat and clan ranks would only be seen on /c chat. We don't see our main chat titles on /c, so this could be our titles on /c. Totally support. Though, it will hard to set titles to activate when something has been done, it's not hard clan leaders to see how much exp or goods player has dona and manually give title to member.
- Clan mithril skills, mithril becomes useless after people have maxed mith skills so this could be good sink, I still don't have no idea what it will be. [Need Improve]
-- Need lot of improve, and stuff like clan bosses need added first.
- On the main clan page, have users be able to put in which Tradeskill they are Working on (and the level), or whether they just plan on doing Battle (and the mob they are currently fighting / have quests for). So you don't get a clan with all Hunters (unless that's what you're into.). [Rejected] News page can be used to maintain this.
- Credit factory. This could be single 1 lvl building or 10 lvl. Idea is put stuff to it, mith, resources, gold even credits and each clan member will gain x amount of credits once in a day! [Rejected/Need improve]
-- Improve idea: Add mith/scrap/resources/scraps (Not gold!) factories as well! Basically clan can make mith if clan members need it. However you may choose only 1 stuff you want make per day. Maybe it can work like this: When factory isn't used you can donate to it (Maybe leader can donate from clan treasure?), more you donate more you get. It also can be fixed amount. Then leader picks what clan needs, credits, mith, scraps or something else. Factory will run 24 hours, and will reward all members whatever leader picked.
-- Same as mith skills, also this can be very unbalanced. This idea came from main, need more improve or will be rejected completely.
NOTE (To mods): I will set ever suggestion idea to: depending, rejected, no longer considered, need improve, implemented or planned.
Depending means if mod hasn't note it.
Rejected means if idea is rejected by mods and will not work even if improved.
Need Improve means if idea is good but needs more improving.
Implemented means if mods has approved it and it will be a feature soon.
Planned means that mods will add it but still discussing and improving it.
I will list ideas here:
- When donating to clan allow using "," to separate numbers, like on market. It's very annoying count zeros and when it is in, no withdraws.. [Planned]
-- Improve idea: Could be based on 'permissions' Clan boss gives each user rights to pull and deposit items. Maybe you have to donate x amount of items/gold/mats to be able to withdraw an item. Also maybe Tier 1 gear can only be pulled by players level 11+, Tier 2 gear by players 22+, etc.
- Clan dungeons, another threw idea. I think this need a lot of new stuff to clan to work. [need improve]
-- We need normal dungeons and clan bosses first.
- New building: donated EXP boost. Clan get more exp depending how high this building is. Main reason for this is to get more clan levels since if another building is added exp required will be just insane, this idea wouldn't work by itself. On that reason this would be great Planned idea, but let's wait mods thoughts: [Need Improve]
-- As BW said, may become OP to new clans and only Little impact on high clans. Simple solution: Clan need to be x lvl to unlock. It could be like 50-80 or something what clan needs to be first before you can lvl it. This idea would not work if there isn't new building added or another reason for clan lvls is given. Don't think this as alone.
- Clan titles/ranks to be used in chat, and clan chat. Say, if I donate xxxxx amount of gold to the clan, I get assigned a clan rank/title of 'giver' or whatever the clan master names it. I can then use this tag in global chat, or maybe in clan chat as well. Doesn't even have to be tied to donating. Clan head can assign users custom named ranks, and those ranks can subsequently be used in global, or even clan chat. Good to show how devoted players are to their clans. It could even be colored names, if having (two) titles becomes too busy in global chat. [uh.. Planned?]
-- Improve idea: I would leave colors to clan chat and clan ranks would only be seen on /c chat. We don't see our main chat titles on /c, so this could be our titles on /c. Totally support. Though, it will hard to set titles to activate when something has been done, it's not hard clan leaders to see how much exp or goods player has dona and manually give title to member.
- Clan mithril skills, mithril becomes useless after people have maxed mith skills so this could be good sink, I still don't have no idea what it will be. [Need Improve]
-- Need lot of improve, and stuff like clan bosses need added first.
- Credit factory. This could be single 1 lvl building or 10 lvl. Idea is put stuff to it, mith, resources, gold even credits and each clan member will gain x amount of credits once in a day! [Rejected/Need improve]
-- Improve idea: Add mith/scrap/resources/scraps (Not gold!) factories as well! Basically clan can make mith if clan members need it. However you may choose only 1 stuff you want make per day. Maybe it can work like this: When factory isn't used you can donate to it (Maybe leader can donate from clan treasure?), more you donate more you get. It also can be fixed amount. Then leader picks what clan needs, credits, mith, scraps or something else. Factory will run 24 hours, and will reward all members whatever leader picked.
-- Same as mith skills, also this can be very unbalanced. This idea came from main, need more improve or will be rejected completely.
NOTE (To mods): I will set ever suggestion idea to: depending, rejected, no longer considered, need improve, implemented or planned.
Depending means if mod hasn't note it.
Rejected means if idea is rejected by mods and will not work even if improved.
Need Improve means if idea is good but needs more improving.
Implemented means if mods has approved it and it will be a feature soon.
Planned means that mods will add it but still discussing and improving it.