Post by bakryu on Jul 15, 2013 15:48:37 GMT
Once the materials are implemented (i.e. wood, food, iron and stone), we will be about to build different buildings for different bonuses on our clans. Each building had 4 upgrade over the initial build.
Academy: From hard training, you realize you can learn more from each battle. (Exp boost)
Grade 1 = +10%
Grade 2 = +20%
Grade 3 = +30%
Grade 4 = 40%
Grade 5 = 50%
Quarry: Digging in ancient grounds, you could find lost relics. (Gem chance boost)
Grade 1 = +5%
Grade 2 = +10%
Grade 3 = +15%
Grade 4 = 20%
Grade 5 = 25%
Mine: Long, hard hours here will pay off with finding different anceint puzzle pieces. (Gem Frag boost)
Grade 1 = +2%
Grade 2 = +4%
Grade 3 = +6%
Grade 4 = 8%
Grade 5 = 10%
Shrine: Praying to the gods, asking for prosperity. (gold boost)
Grade 1 = +10%
Grade 2 = +20%
Grade 3 = +30%
Grade 4 = 40%
Grade 5 = 50%
Tinker Tolls: Depending on which one you hire, they enchant all clan member with increased chance of finding building mats by 25%. (only one can be active at a time)
Green Troll = wood
Red Troll = iron
Orange Troll = stone
Yellow Troll = food
Wayward Witches: As with Trolls, depending on which witch you hire, youll get different bonuses. (only one can be active at a time)
Old Hag = 25% increase in the quality of items dropped
Forest Witch = 15% increase in any building mat drops
Stone Witch = 10% chance to drop a small source Mythril
Divine Witch = 20% increase in gear drops
Blighted Witch = 15% increase in quest items found (and possible 2 per kill as well)
Enchanted Witch = 10% chance at stat increases (like attack, def, evasion)
Barracks: Increasing the defense of members.
Grade 1 = +10%
Grade 2 = +20%
Grade 3 = +30%
Grade 4 = 40%
Grade 5 = 50%
Assault Towers: These clan towers will boost members attack:
Grade 1 = +10%
Grade 2 = +20%
Grade 3 = +30%
Grade 4 = 40%
Grade 5 = 50%
Of course, more can be added and some of these can be changed. Just a few ideas I have to help take clans to the next level.
Academy: From hard training, you realize you can learn more from each battle. (Exp boost)
Grade 1 = +10%
Grade 2 = +20%
Grade 3 = +30%
Grade 4 = 40%
Grade 5 = 50%
Quarry: Digging in ancient grounds, you could find lost relics. (Gem chance boost)
Grade 1 = +5%
Grade 2 = +10%
Grade 3 = +15%
Grade 4 = 20%
Grade 5 = 25%
Mine: Long, hard hours here will pay off with finding different anceint puzzle pieces. (Gem Frag boost)
Grade 1 = +2%
Grade 2 = +4%
Grade 3 = +6%
Grade 4 = 8%
Grade 5 = 10%
Shrine: Praying to the gods, asking for prosperity. (gold boost)
Grade 1 = +10%
Grade 2 = +20%
Grade 3 = +30%
Grade 4 = 40%
Grade 5 = 50%
Tinker Tolls: Depending on which one you hire, they enchant all clan member with increased chance of finding building mats by 25%. (only one can be active at a time)
Green Troll = wood
Red Troll = iron
Orange Troll = stone
Yellow Troll = food
Wayward Witches: As with Trolls, depending on which witch you hire, youll get different bonuses. (only one can be active at a time)
Old Hag = 25% increase in the quality of items dropped
Forest Witch = 15% increase in any building mat drops
Stone Witch = 10% chance to drop a small source Mythril
Divine Witch = 20% increase in gear drops
Blighted Witch = 15% increase in quest items found (and possible 2 per kill as well)
Enchanted Witch = 10% chance at stat increases (like attack, def, evasion)
Barracks: Increasing the defense of members.
Grade 1 = +10%
Grade 2 = +20%
Grade 3 = +30%
Grade 4 = 40%
Grade 5 = 50%
Assault Towers: These clan towers will boost members attack:
Grade 1 = +10%
Grade 2 = +20%
Grade 3 = +30%
Grade 4 = 40%
Grade 5 = 50%
Of course, more can be added and some of these can be changed. Just a few ideas I have to help take clans to the next level.