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Post by Hazard on Sept 19, 2015 5:12:21 GMT
Looked around in locked and open suggestions, didn't see it, so I'd like to suggest that when you ignore someone, it's automatically mutual. You don't see their chat, they don't see yours. It wouldn't add you forcefully to their list(or it could) but you'd both essentially forget about each other. I feel it would lessen the attempts to get around ignores. "hey _____ can you whisper ____ who's ignoring me and tell them blah blah".
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Post by lawsy on Sept 21, 2015 19:15:05 GMT
What happens if one of the people were to unblock the other then?
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Post by Hazard on Sept 23, 2015 5:29:11 GMT
What happens if one of the people were to unblock the other then? Assume Player1 and Player2 are always having trouble, so Player1 ignores Player2. Neither players see each others chat. But if Player2 is particular about not having anyone on their ignore list, it won't be a problem, because it won't forcefully add them(unless Stabzs would find it easier if it did). If Player1 removes Player2 from their ignore list, both players see each others chat, at which point Player2, if he decides he liked not seeing the chat, can decide to put Player1 on his own list, having the same effect.
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Katy
Peasant
A Head Full of Dreams
Posts: 8
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Post by Katy on Sept 23, 2015 13:23:55 GMT
I've seen cause for this to be in place, and feel like it's worth it for Stabzs to implement... Just showing my support, it definitely wouldn't hurt, and maybe prevent conflicts.
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Post by bluewhale on Sept 23, 2015 14:08:16 GMT
It's against the rules to circumnavigate the ignore list. If you're doing so or you see someone doing so, or you see someone helping someone else circumnavigate the ignore list, I would suggest taking it to a mod and the person will be spoken to, or retrospective action will be taken. The way the rules currently are, I don't think this is needed.
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Post by Hazard on Sept 24, 2015 2:19:57 GMT
It's not just about the people circumventing. There are also people who, won't ignore someone, because they don't want the person to see their text, there are various reasons for that, some silly, but some genuine, and because they won't ignore, there continues to be conflict in chat. If you need an example, two particular players used to have at it all the time, any time the other spoke, they'd go at it.
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Post by Hazard on Sept 24, 2015 2:24:23 GMT
Actually, I'm a good example myself. One of my biggest BoL peeves is one player always showing off how many ignores she has, and I usually comment on it, possibly causing some upset for some people. I don't see cause to ignore her as it's not too common, but she's ignoring me, so i wouldn't see her "bragging" nor have to add to my ignore list.
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Post by bluewhale on Sept 30, 2015 20:57:23 GMT
Ahh, thanks for the clarification, I misunderstood what you were aiming for. It's a catch 22, there is some benefits and drawbacks in both directions. If the player had a choice that might be better, i.e /ignore 1 playername = uni-directional ignore, /ignore 2 playername = bi-directional ignore.
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Post by Pyreal on Oct 1, 2015 19:07:00 GMT
Why does it matter if someone you ignore sees what you say? That's their choice by ignoring you as well or not.
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Post by stabzs on Nov 4, 2015 14:33:00 GMT
Ok, if I understand you correctly, the algorithm would look something like this...
1.a Player A ignores Player B via command 1.b B is added to A's ignore list 1.c B's ignore list is checked to see if A is already added 1.d A is added to B's ignore list if not already added 1.e B is notified of this change
2.a B receives the notification 2.b B removes A since there is no mechanic that prevents it
Now we're right back where we are today, except all the additional nonsense in the middle had to be added (namely 1.c-e, 2.a, 2.b). I don't see a strong enough argument for adding this suggestion. It adds additional overhead and implementation for a few off-hand instances that can easily be corrected via moderation. As this currently stands, I don't feel that there is much benefit whatsoever and the costs are high in comparison.
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