Post by moppymoppy on Jul 12, 2014 18:16:29 GMT
World + Clan Event(s):
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- Adding some form of weather system that will have effect on Tradeskill gains (boost to the gains), can be changed at random times. (it would be great if you play with the left and right margins' background depending on the weather)
- Natural Disasters that will have effect on buildings (clan and wonders) and warehouse goods.
Some examples:
- a building can be damaged, lowered by 1 level, when struck by lightning. A clan will have to pay 1/10th of the built cost in order to repair it. As long as it isn't repaired the guild members don't receive the effects of that level)
- An earthquake might occure damaging a building (see above)
- High humidity might spoil some of the stored food.
- ...
Wonders:
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There are 10 wonders in the game. All wonders have to be built from scratch at first.
These wonders give a boost to people of the ally that possess them (maya temple give +10% xp, Pyramid give a double token and a haste token daily, ...). They are very expensive to built. (Insanely amount of resources needed and it'll take alot of time to built it). This could come with a different crafting skill...
Construction. You'll receive xp depending on the time you build. This will cost gold (amount depend on building time, with a limit of max 1h). The higher your construction level the more points you add to the wonder. Once the wonder is built you'll receive goods from it at a daily base.
Alliences + Alliance war:
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Alliences is a group of clans that fight together against other clans.
There is no cap on the amount of clans (but you need to figure something out so that the top clans don't OP the others). 2 Times per week all clans will have an option to start an attack on one of their opponents wonders. There is a 24h timer to get ready for the fight. Everony of that ally can ready up for this fight, by navigating to the battle page in the clan menu). The alliance leaders (every leader and co-leader from every clan in the ally) will get an option to arrange their members (who fights first). These fights are different than others, because you don't regenerate HP here. If you kill someone and have 25,000/50,000 HP you'll start the next fight with 25,000 HP. Once you are killed the next player in line will continue the fight.
If you manage to kill all the defenders your ally will possess the wonder, if all attackers are killed the wonder will be kept by the defenders.
---------------
- Adding some form of weather system that will have effect on Tradeskill gains (boost to the gains), can be changed at random times. (it would be great if you play with the left and right margins' background depending on the weather)
- Natural Disasters that will have effect on buildings (clan and wonders) and warehouse goods.
Some examples:
- a building can be damaged, lowered by 1 level, when struck by lightning. A clan will have to pay 1/10th of the built cost in order to repair it. As long as it isn't repaired the guild members don't receive the effects of that level)
- An earthquake might occure damaging a building (see above)
- High humidity might spoil some of the stored food.
- ...
Wonders:
--------
There are 10 wonders in the game. All wonders have to be built from scratch at first.
These wonders give a boost to people of the ally that possess them (maya temple give +10% xp, Pyramid give a double token and a haste token daily, ...). They are very expensive to built. (Insanely amount of resources needed and it'll take alot of time to built it). This could come with a different crafting skill...
Construction. You'll receive xp depending on the time you build. This will cost gold (amount depend on building time, with a limit of max 1h). The higher your construction level the more points you add to the wonder. Once the wonder is built you'll receive goods from it at a daily base.
Alliences + Alliance war:
-------------------------
Alliences is a group of clans that fight together against other clans.
There is no cap on the amount of clans (but you need to figure something out so that the top clans don't OP the others). 2 Times per week all clans will have an option to start an attack on one of their opponents wonders. There is a 24h timer to get ready for the fight. Everony of that ally can ready up for this fight, by navigating to the battle page in the clan menu). The alliance leaders (every leader and co-leader from every clan in the ally) will get an option to arrange their members (who fights first). These fights are different than others, because you don't regenerate HP here. If you kill someone and have 25,000/50,000 HP you'll start the next fight with 25,000 HP. Once you are killed the next player in line will continue the fight.
If you manage to kill all the defenders your ally will possess the wonder, if all attackers are killed the wonder will be kept by the defenders.