Post by vxmordor on Nov 29, 2013 17:34:11 GMT
Hero Skills where added in Asheron's Call 2 to expand the skill tree past the orignal system. BOL's skills currently cap at level 100 yielding 50 skill points. These would begin and 101+
Skill: Immortal
Effect: 1% Chance to evade death
Cap: 20%
Skill: Minor Wound
Effect: 1% chance Damage received is reduced by 50%
Cap: 15%
Skill: Massive Crit
Effect:Full dmg multiplyer by .75%
Cap: 12%
Skill: Regenerate
Effect: +.5% hp per turn +.5% max hp
Cap: 20%
Skill: Miracle Heal
Effect: .4% chance HP is fully restored
Cap: 20 (5%)
Skill: Beast Health
Effect: 1% chance Max HP +50% for 1 battle * HP not restored by this skill
Cap 8%
Skill: Blood Worm
Effect: 1% Chance target is infected (+3% dmg accumulating every turn)
Cap: 12%
Skill: Barrier
Effect: 1% Chance: A barrier that Nullifies 1 strike (Mob must land a successful hit to remove)
Cap: 12%
Skill: High Production
Effect: +1% TS
Cap: 75%
Skill: Bloody Wound
Effect: 1% Chance all proceeding turns the mob suffers 5% extra damage
Cap: 15%
Skill: Thief
Effect: 1% Chance to acquire 3x mobs gold * (Per process)
Cap: 5%
Skill: Fortune
Effect: Random Chance to double gold/exp
Effect: +1%
Cap: 15%
Skill: Imminent Death
Effect: 1% Chance no dmg is taken for 3 turns (Next turn is 500% dmg)
Cap: 10%
Skill: Merlin's Quest (Battle & TS)
Effect: 1% Chance: If a quest reward is applied effect is 2X - example (2 supplies, 2 TS attempts, 2 mob quest kills)
Cap: 8%
Skill: Splendorous Find (TS only)
Effect: 1% Chance 3x TS resource found
Cap: 12%
Skill: Extra Credit (TS only)
Effect: 1/30,000 bonus chance to find a credit
Cap: 5%
Skill aquired: 1 point per level starting at 101
Skill Cost: 150m +7 Credits
Increment: Each skill costs an additional 20M
Static: Each skill costs 7 credits non incremental
Hero Skill Reset: 20 credits
Skill: Immortal
Effect: 1% Chance to evade death
Cap: 20%
Skill: Minor Wound
Effect: 1% chance Damage received is reduced by 50%
Cap: 15%
Skill: Massive Crit
Effect:Full dmg multiplyer by .75%
Cap: 12%
Skill: Regenerate
Effect: +.5% hp per turn +.5% max hp
Cap: 20%
Skill: Miracle Heal
Effect: .4% chance HP is fully restored
Cap: 20 (5%)
Skill: Beast Health
Effect: 1% chance Max HP +50% for 1 battle * HP not restored by this skill
Cap 8%
Skill: Blood Worm
Effect: 1% Chance target is infected (+3% dmg accumulating every turn)
Cap: 12%
Skill: Barrier
Effect: 1% Chance: A barrier that Nullifies 1 strike (Mob must land a successful hit to remove)
Cap: 12%
Skill: High Production
Effect: +1% TS
Cap: 75%
Skill: Bloody Wound
Effect: 1% Chance all proceeding turns the mob suffers 5% extra damage
Cap: 15%
Skill: Thief
Effect: 1% Chance to acquire 3x mobs gold * (Per process)
Cap: 5%
Skill: Fortune
Effect: Random Chance to double gold/exp
Effect: +1%
Cap: 15%
Skill: Imminent Death
Effect: 1% Chance no dmg is taken for 3 turns (Next turn is 500% dmg)
Cap: 10%
Skill: Merlin's Quest (Battle & TS)
Effect: 1% Chance: If a quest reward is applied effect is 2X - example (2 supplies, 2 TS attempts, 2 mob quest kills)
Cap: 8%
Skill: Splendorous Find (TS only)
Effect: 1% Chance 3x TS resource found
Cap: 12%
Skill: Extra Credit (TS only)
Effect: 1/30,000 bonus chance to find a credit
Cap: 5%
Skill aquired: 1 point per level starting at 101
Skill Cost: 150m +7 Credits
Increment: Each skill costs an additional 20M
Static: Each skill costs 7 credits non incremental
Hero Skill Reset: 20 credits