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Post by stabzs on Oct 4, 2013 22:14:38 GMT
Please post and discuss ideas here! Thank you in advance for you input!
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Post by corvo on Oct 4, 2013 22:20:58 GMT
Credits for RP?
How about we can buy relic and artifact items with RP?
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Post by minamimoto on Oct 4, 2013 22:25:47 GMT
I think a good idea would be to be able to purchase a bonus to your attributes that would not factor into your limit like maybe a small percentage of your current attribute or even a set amount. For example 50 points for +25 to health, attack and defence or 0.25% to accuracy and evasion.
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Post by korrupt on Oct 4, 2013 22:32:36 GMT
I vote for personal doubles, that stack with global double/triples. Price could be flexible, but say 25 reward points gets you 15 minutes of "personal" double.
Also, I think it would be cool to be able to buy permanent upgrades with your RP, like 100 RP for a level of EXP boost, or 200 RP for a level of drop boost.
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Post by dotcom on Oct 4, 2013 22:33:20 GMT
Mhmm idk my idea would be to keep reward points only for custom stuff, nothing in game to make u stronger or to be used to effect the game at all, keep it custom names, colors, maybe profile or something like that, that be pretty cool.
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Post by mikesouthpaw on Oct 4, 2013 22:54:57 GMT
Personal Doubles and Triples along with more expensive clan Doubles and Triples. Set ranks along with a custom rank being the most expensive. Having conversion ratios for RP to Gold, Mithril and Credits. Increase equipment globals, resource globals and maybe add an XP global. Custom gems that will fit on ALL equipment and can be upgraded with combined Mithril and Gem Fragments.
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Post by greg on Oct 5, 2013 16:22:56 GMT
50 RP buys Random Giant Global
250 RP buys 1 hour global double 375 RP buys 1 hour personal triple 500 RP buys 1 hour clan triple
300 RP buys 10 credits
1000 RP buys Name Change for your Weapon 1000 RP buys Name Change for your Armor
1000 RP buys 2 random relic items for the next tier
1500 RP buys Custom Rank
2000 RP buys 100 each att
2500 RP buys Name Change
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Post by rare on Oct 6, 2013 2:45:54 GMT
Well as far as costs, I would need to see what some mid and high level players with no refs, or very few, have for referral points. Some of these suggested costs seem a bit off. Some players with high activity and no referrals will quite possibly never see 500+ RP . I like most of the ideas posted above, heres a few more options. Permanent Bonuses: Raise 1 skill limit by 1 - giving you the ability to put 6 skill points into a skill. You couldn't pick the same skill twice. An estimated cost for this could be: First raise: 1 RP 2nd: 10 RP 3rd: 100 RP 4th 1000 RP and so on. This would allow everyone to pick a couple they could specialize in and allow high refs to get one or maybe 2 more if they really wanted to, but most likely just 1 extra. Another permanent bonus would create a similar rank to renown, but it could only be purchased with RP's. Instead of just a straight #, you could have named ranks. These ranks would give different bonuses that would apply to whoever currently owned the rank. A few possible ranks: (generic names) King Slayer - 5% bonus to base XP while active Food/Wood/Etc King - 5% bonus to base resources gained for that particular TS. Gold/Mithril/Frag/Shard/Etc King - 5% bonus to all related drops of that item. and then you can add other specialty ranks from there, both skill tree based and profession based and other stuff too! The basic mechanic of the Rank would be a cost of 1 RP. The cost goes up by 1 for each subsequent purchase of that Rank by someone else. There is a base formula of (Rank cost / 10) rounded up = # of days before that Rank is available for purchase again by someone else. If no one else purchases the Rank, you keep it and the bonus until they do, no one else can just buy it during the protected time given by the formula. You cannot have more than one Rank at a time. Misc bonuses: Referral Pandora's Box (needs better name) - No bad effects. Cannot give weapons/armor. Can give personal/clan/global double/triple. Can give up to 25% stat boost (temporary). Can give credits. Can give mithril. Can give gold. Can give 1 random jewel of current tier (small chance for jewel to be +1 to +3?). Can give 10-25% experience needed to level (base % of xp needed, not current % of xp needed). Can give 1 skill point (RARE). Can give 1-5 autos. Can give 5-20% of kills/items needed for current quest (base, not current. if total takes you over what is needed, it just finished the quest, no carryover). Can give you .1 reduction in both Action Timer's (Ultra Rare, max .5 reduction total)
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Post by Morbazan on Oct 22, 2013 22:22:40 GMT
Hmm.. Kind of new to the game, but my understanding is that RP is a finite thing. You get it only from accomplishments, and you will obtain these points less frequently the longer you play (as levels become increasingly more difficult to obtain). If I'm wrong, kindly correct me.
But with that understanding, i would hope whatever i could purchase with them is permanent. Items, Attribute Enhancements, Titles.. Even professions, skills, or entire classes.
An actual idea? Add a new type of equipment (Accessory, ring, trinket, whatever..). That new type of equipment can only be purchased with RP. These pieces of equipment vary from different attribute boosts (+%Health, +%Attack, etc.) (% because it will always be usefull, whereas +10 Attack might seem less noticeable as you grow stronger), to unique effects like -0.5s wait time in between tradeskill attempts. Many things that could be done with them, as long as its impactfull, and permanent, im fine with it all.
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Post by Mashiara on Nov 15, 2013 0:43:20 GMT
im thinking maybe extra experience boost or Gold perhaps? those would help with the slow leveling just a bit, maybe?
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Post by moppymoppy on Dec 26, 2013 16:37:55 GMT
- Being able to buy boosts with RP would be great for people like who doesn't spend money to the game, but who is active multiple hours / day. - Custom ranks
(future updates might add some options)
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Post by greg on Dec 27, 2013 12:32:49 GMT
15 RP makes 1 Dropped Pandoras Box tradeable on the market.(basicly a listing fee) 150 RP (one time fee) allows a player to purchase market listed Pandoras Boxes. 150 RP (one time fee) allows a player to list any Dropped Pandoras Boxes they get (without having to pay the 15 RP listing fee each time)
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Deleted
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Post by Deleted on Dec 29, 2013 18:52:50 GMT
Personal and clan doubles are a very good idea for Reward Points usage, but I also agree that some more permanent boosts should be introduced as Reward Points are a very limited currency. I think there should be an option to buy extra gem slots for your weapons, buy Pandoras Boxes, and possibly buy a random box, which could give a random amount of gold/mithril/credits.
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Deleted
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Post by Deleted on Dec 31, 2013 16:55:17 GMT
Another idea... why not keep Tradeskilling as a completely free option & add Tradeskill EXP boosts to the RP store? A total of 100% TS exp boost for 50-100 RP points per 10%... seems a good idea to me.
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Post by rare on Jan 1, 2014 13:57:07 GMT
Clan RP Bonuses:
+1% free bonus gold/xp/ts to clan donations - 100 RP (total cost, any clan member can contribute RP's to it) +2% " " - 300 RP +3% " " - 700 RP +1% bonus to all professions (costs reduced by 1% and items/gems/enchants done have a 1% boost) - 100 RP (" ") +2% " " - 300 RP +3% " " - 700 RP 10% boost to all building bonuses in clan (except residency) - 1000 RP (" ") 15% boost " " - 2500 RP 20% boost " " - 5000 RP 1 member slot - First slot 100 RP, each additional slot the cost doubles, max 25 slots, 700 RP total. Raise the cap on any one clan building (except residency) to 11 - 100 RP. Can be used twice, not on the same building.
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