Post by shekki on Nov 28, 2015 18:22:22 GMT
Credits has been yet again inflating rapidly higher and higher. To control this constant grown we need to increase credit supply. There is too many people needing them for credits boosts, artifact gears, clans, professional buildings and so on. The current system is just not enough, since there is a bunch of people looking for thousands of credits. We can't rely anymore on new players donations and flooding credit market, they probably just use it themselves anyway with the current situation. This isn't P2W game, but soon becoming one if you want something done here. It takes just too damn long to earn credits, basically touching to credit boosts without paying $ is a lot of progress. It hasn't been worth upgrading gold boost, but now the same goes to drop boost. Maxing drop boost would probably cost ~40b. How much would it take to get all that back as in drops? Even with a +20m gold income increase it takes over 5 years to pay itself back. Is it worth it? That is just one thing, then there is gears, mith skills, exp, QH... This is just how costly it is, other matter is to get that 10,000 credits I don't see that many credits selling in market, maybe ~200 tops.
Edit: I realized that this situation also eats depth of game, it becomes harder to get credits for professional buildings, higher gears, clans.
Okay you get the idea, I hope. Now one suggestion has been gone through chat, hard cap credits 3m each. It's just simple idea that game itself would sell credits 3m each, not only this fix credit inflation, but also sink lot of gold out of game. This also fix problem that credit supply is enough to fill urgent needs. Those who wish to sell credits, can still earn lot of gold to sell them 2-3m each.
Lot of people has support this idea, support in to forums as well. Also, feedback and evolving this idea are welcome. (I wonder what Stabzs has done for last 4 months.. )
If you have any others ideas I will list them here:
nelmen:
I try gather here what new players think about credit prices:
Edit: I realized that this situation also eats depth of game, it becomes harder to get credits for professional buildings, higher gears, clans.
Okay you get the idea, I hope. Now one suggestion has been gone through chat, hard cap credits 3m each. It's just simple idea that game itself would sell credits 3m each, not only this fix credit inflation, but also sink lot of gold out of game. This also fix problem that credit supply is enough to fill urgent needs. Those who wish to sell credits, can still earn lot of gold to sell them 2-3m each.
Lot of people has support this idea, support in to forums as well. Also, feedback and evolving this idea are welcome. (I wonder what Stabzs has done for last 4 months.. )
If you have any others ideas I will list them here:
nelmen:
Maybe even going as far as making the first credit you buy per day 1m, increasing by 500k/credit until it reaches 3m, then capping at that. These are rough numbers, but could go a long way in putting credits into the game, considering as Shekki said everyone needs like 10k credits to buy whatever it is we need