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Post by debateteam on Feb 4, 2017 2:02:47 GMT
gyazo.com/71463284e39e7d100742707bdba61b6c
The above image should speak to why this is needed.
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Post by bluewhale on Feb 6, 2017 10:45:42 GMT
What you're asking us to do is to effectively punish people for their play-style/investments. G4 is the only boss group where this is a significant problem. It will be addressed, but this is not the solution.
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Post by doublef on Feb 6, 2017 21:12:25 GMT
This might make me come off as "that guy", but, to me it sounds like someone needs to revise their skill tree. If nothing else, level-wise I'm close to being bumped up to G5 and since I'm on the verge of moving, it's natural that the skill points I've used (along with mithril skills invested) helps me get that kind of output.
Solutions has been discussed, but fret not, I will be leaving G4 the natural way soon enough.
Until then. Git gud.
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Post by tendash on Feb 6, 2017 21:12:29 GMT
I think dubs should never be aloud to leave g4
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Post by bluewhale on Feb 7, 2017 12:51:42 GMT
This might make me come off as "that guy", but, to me it sounds like someone needs to revise their skill tree. If nothing else, level-wise I'm close to being bumped up to G5 and since I'm on the verge of moving, it's natural that the skill points I've used (along with mithril skills invested) helps me get that kind of output. Solutions has been discussed, but fret not, I will be leaving G4 the natural way soon enough. Until then. Git gud. Pretty much what I was referring to with "their play-style/investments."
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Post by doublef on Feb 7, 2017 14:12:49 GMT
This might make me come off as "that guy", but, to me it sounds like someone needs to revise their skill tree. If nothing else, level-wise I'm close to being bumped up to G5 and since I'm on the verge of moving, it's natural that the skill points I've used (along with mithril skills invested) helps me get that kind of output. Solutions has been discussed, but fret not, I will be leaving G4 the natural way soon enough. Until then. Git gud. Pretty much what I was referring to with "their play-style/investments." I just assumed that the person making this thread wouldn't understand what you meant by "play-style/investments", since the person in question doesn't come off as the thinking type.
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Post by debateteam on Feb 8, 2017 18:38:33 GMT
Not really. Any other group when one starts pulling these kinds of numbers (50% or more of the overall damage) they are fairly close to moving up to the next group and rarely spend more than a few days at the top of the group before moving. By having a system where a player can do more damage to a boss than all other group members combined consistently, for weeks you are effectively punishing every other member of that group. To suggest that moving a person up a group, especially when they are so obviously ready for the move, is a punishment is laughable at best. Pretty much what I was referring to with "their play-style/investments." I just assumed that the person making this thread wouldn't understand what you meant by "play-style/investments", since the person in question doesn't come off as the thinking type. I was pleasantly surprised at how respectful your first comment was, glad to see you've still got that edge I see in public chat sometimes.
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Post by bluewhale on Feb 9, 2017 12:41:14 GMT
Not really. Any other group when one starts pulling these kinds of numbers (50% or more of the overall damage) they are fairly close to moving up to the next group and rarely spend more than a few days at the top of the group before moving. By having a system where a player can do more damage to a boss than all other group members combined consistently, for weeks you are effectively punishing every other member of that group. To suggest that moving a person up a group, especially when they are so obviously ready for the move, is a punishment is laughable at best. Correct, they usually are close to moving up and therefore spend little time in that group, except G4, where the number of tiers the group extends over is far too large (equipment difference is one of the biggest factors along with maxing accuracy with gems). This problem comes about because of the way bosses were initially set up. Everyone below G5 *had* little credit boosts, low mith skills and sucky attributes, so lumping them in G5 would have killed the game. A lot of players also drop off and quit before making it through G4 because this is where the "Exp curve" gets steep. Hence now, if you max credit boosts and mith skills you can do the kind of damage that micha used to do before he was manually moved up due to the design. Whilst this problem used to be relatively rare, it reoccurs more frequently because of the massive dip that the mith market took for example + a slue of other reasons. It also is enhanced by the rest of G4 being a bazillion miles away from where the "big-hitters" are in terms of progression (Tier, attributes, Skill points, mith skills, credit boosts, ect). Additionally because the G5 boss hasn't been tweaked either, adding a damage cap to the top of G4 means that the person who gets moved up spends a lot more time in G5 where levelling is slower and the defence of the boss is a lot higher, which absolutely punishes the person who is being moved up, based upon the play style of the person. Essentially not solving the problem, but merely shifting it away from your eyes and into someone else's. Hence, this is a terrible suggestion. Assuming that we aren't aware of the problem or claiming that what I've said is laughable at best is pretty rude, it's probably a wise idea in general to assume someone with more knowledge and experience of the matter understands the complexities more than yourself. Additionally the knock on effects to the game, not included in the above, make the problem even more complex and horrible to solve, which is why manually moving people has been the favoured option for now. Whilst this small example of the problem has been temporarily solved (Micha's manual move to G5), I think the better solution, now that the bulk of the players base has moved further up the field, is to add in a group. This group should be added between G4 and G5 and it should slightly shift G5's max attribute cap upwards and min attribute requirement downwards, so that G6 doesn't start to become too full.
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