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Post by EvilOne on Jan 4, 2017 2:26:45 GMT
There should be a penalty for leaving a clan (not being able to join/create a new clan for 1 week at least), being kicked however, I can see that going without a less harsh penalty, perhaps not being able to join/create another clan for 12-24 hours.
I think this would reduce players clan hopping as much and would instill a bit more clan loyalty.
Thoughts/suggestions to this idea are welcome and appreciated.
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Post by EvilOne on Jan 4, 2017 2:28:35 GMT
I agree, there should be a stern penalty system put into place for leaving a clan.
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Post by EvilOne on Jan 4, 2017 2:31:18 GMT
Maybe even having a % of total assets (credits, gold, mithril, resources) automatically donated to the clan if you leave. (donations not based on a lvl tier, but based on % of what you have at time of leaving clan..... Though would have to be adjusted to people sending their funds to another to bypass this penalty.)
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Post by ispar on Jan 4, 2017 5:00:19 GMT
I think sending off funds to another player should be treated as if it was being sent to an alt account in which case, both players should be permanently banned.
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Post by EvilOne on Jan 4, 2017 5:17:58 GMT
Not a bad idea Ispar, since it would be circumventing the rules, I believe it should be treated as ban worthy indeed.
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Post by UltimateCarl on Jan 4, 2017 6:31:43 GMT
Maybe instead of a penalty for switching, there could be an incentive for staying in the same clan longer? Obviously nothing too fancy, but maybe something akin to the bot check bonuses that only start after a certain amount of time.
Alternatively, maybe make it so a player doesn't receive the full benefit of clan buildings (as in, all buildings are treated as they are only level 1 [maybe even 0?] when the player first joins, then they get closer and closer to the current building levels the longer they're in the clan) until they've been a member for a while. That'd discourage guild hopping without actually taking anything away from the player or having item transfer issues/sell-everything-before-you-switch workarounds, plus it might even help encourage the growth of new clans, since when you first join a clan that's completely maxed out would be no more beneficial than a clan with everything just at 1/10, and hopefully you'll stick around.
Definitely an idea that needs work, but just off the top of my head.
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Post by EvilOne on Jan 4, 2017 7:44:41 GMT
While I do like your idea of joining any clan and not receiving full clan benefits for an set period of time, I think it should be 0 clan bonuses til in clan for 96 hours to a week.
However, giving clan members incentives to stay in a clan, such as bot check bonuses or something to that effect..... No, I completely disagree with this, your incentive for being in a clan should be the clan bonuses, that's the entire idea for the clan bonuses anyhow.... Adding anything more is just being greedy.
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Post by EvilOne on Jan 4, 2017 7:48:58 GMT
Also, the whole reason for charging a member for leaving a clan (necessitating the 'selling/trading-everything-before-you-switch' idea) is to hopefully prevent cherry picking as well, since it would cost a player to jump ship, deterring people from sniping players out of other clans.
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Post by nonon8 on Jan 4, 2017 8:01:50 GMT
Like you said EO, the incentive for staying in a clan: the clan bonuses!The penalty for leaving a clan: the lack of those bonuses. That's it. That's all that's required. Let the free market reign!
If you really want to address this burning issue of clan loyalty, deduct 50 credits from the clan leader everytime someone leaves the clan. If more than three people leave in a month, reset clan leader's mith skills to zero.
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Post by xnavier on Jan 4, 2017 19:24:20 GMT
I think that many of these ideas of penalties open up ways for clan leaders or officers to potentially abuse their powers. Of course, it's possible that this would not happen, or the situation could be monitored so that it isn't an issue, but there's a few other problems that can also come up. For example, new players could end up joining a clan and leaving without realizing that they would get a penalty. Adding this sort of layer of complexity and "contract" into clans would make the experience less enjoyable. Another problem with the %-based tax is that someone could just buy a bunch of equipment with their gold. In this case, it couldn't be considered "circumventing rules", and this player would effectively escape any of the tax. Also, these changes ignore players who clan hop for good reasons, most notably players who build up new clans like Strykes, or players who leave on good terms with their clan, and move up to a clan with better resources after a natural time.
Tl;dr It's hard to say whether the good outweighs the bad, and since clans are such a big part of the game, it would likely just cause a big headache for everyone.
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Post by EvilOne on Jan 4, 2017 20:27:26 GMT
The idea is that if you leave a clan, you should get a penalty, if kicked, either no penalty or a less severe penalty.
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