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Post by Wracker on Apr 8, 2015 10:58:37 GMT
I'm not saying there is tot enough achievements already, but I think it could follow the same logic as when killing monsters. Let me explain this further below:
After killing a monsters you get EXP, which then turns into level (after reaching certain amount of EXP). Now if you reach certain level , you will get some RP. Also after killing certain amount of monsters you will get some RP too.
Now while TS-ing , you will only get RP after reaching certain lvl. But not for gathering certain amount of resources. So in mining you'd get 10 RP after gaining first 100 iron.
I know it's probably not going to work because it may require to rewrite the way of storing the resource data, adding a separate counter to track all the gathered resources since beginning (So it would ensure that the counter will not be changed after selling resources etc.)
( apologies for my bad english :/ )
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Post by xnavier on Apr 12, 2015 13:18:59 GMT
If you haven't noticed, there is already a total resources gathered leaderboard, so the data has already been stores. This idea is relatively similar to a TS attempts milestone which has already been thoroughly accepted(100% legit) by Stabzs. There is really no point for this.
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Post by erzascarlet on Apr 14, 2015 19:52:57 GMT
TSing is 100% no risk no time-wasting attempt to gain game resource. its basically a sure way to do things in BoL. Giving it achievement RP rewards will make it more OPier (imo)
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Post by bluewhale on Apr 20, 2016 13:30:34 GMT
This suggestion is a duplicate of many others. Stabby will be continued to be squeezed into submission towards this suggestion ( ), so locking and removing for now.
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