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Post by todriam on Dec 20, 2014 2:18:31 GMT
So here is my new thoughting for a mithril skill(or three). And I apologize if something like this has already been suggested and locked.
Name:(no idea) Skill description: Every auto attempt(battle or ts) has a .5%(starting) chance to double, .25%(starting) chance to triple and a .1%(starting) chance to quadruple. level double triple quadruple cost lvl1 .5% .25% .1% 5000 lvl2 1 .5 .2 10000 lvl3 1.5 .75 .3 20000 lvl4 2 1 .4 40000 lvl5 2.5 1.25 .5 80000 etc lvl10 5% 2.5% 1% 2560000
(5115000mithril)
Now for you all the improve on this.
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Post by stabzs on Dec 31, 2014 22:47:42 GMT
What would double/triple/quadruple? Experience and gold? And for that fight only? In addition, what would happen if double/triple/quad were already running?
I'm not a fan of anything that leads to quad, since it's really reserved as a special reward.
The 10 levels are interesting. I honestly don't know if most players would be willing to carve out that type of mithril at one time. They tend to like more incremental progress.
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Post by todriam on Jan 2, 2015 5:32:49 GMT
I was thinking along the lines of the exp/gold or the resource for the particular action it activated on. I honestly thought you'd nix the idea, so no problem removing the quad aspect. If possible, mith-triple would overrule any active double(for that tick). While any active triple would overrule the mithrilskill. Honestly, I went with 10 levels because the math was easier. Instead of increments of.5% and .25%, respectively, we could go with increments of .1% and .01%. Lower the mith cost to 15xlevel. Not sure where they'd start off with the lower increments though. But I wanted to keep the chance of activation low, which is why I chose a cap of 5% and 2.5% chance.
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Post by bluewhale on Apr 18, 2016 16:01:46 GMT
Going to assume this is dead and not going anywhere.
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