We need a clickable link under Key areas. One that takes you to the boss wo having to go through town. You could have the link glow in a different color for folks who are afk for a sec and miss the global will know a boss is attacking.
Last Edit: Aug 19, 2014 14:39:19 GMT by sunnysideup: typo
Edit: My comment about scrap rewards is irrelevant after patch.
I'm curious if % hits is the best "participation" metric to reward less developed players since higher attributes and gear allow you to land more hits on the boss per auto. Maybe number of autos spent would be more flat?
I typed this in chat earlier but things tend to get buried, or maybe you're happy with the current format.
It would be nice if there were some sort of warning to boss approaches. Something like a 5 minute warning that just said something along the lines of "You notice a horde of powerful enemies approaching your location, prepare to meet this foe else witness certain destruction!" or something to that affect. It's sucks when you alt tab back into BoL and realize you missed a good chunk of the boss because you didn't know it was coming.
let us all collectively spend stuff to raise the boss spawn % for a bit.
1 mil gold = 1% for next boss spawn only 5 mil gold = 2% for next 6? hours 10 mil gold = 3% for next 12? hours etc.
I just used gold for the example but this would be a great sink for gold, mith, RP and credits. Cap the % around 95% or whatever and let the whole community spend stuff to get the next boss here possibly faster
Note: The idea for gear upgrades from boss points wasn't mine, but I am expanding my thoughts on it here.
For boss reward points, how about a system to allow you to further upgrade your gear? As of right now crafted gets a 15% damage bonus, and enchanted can get you another 15%. Why not mix in a slightly different one?
You unlock the ability to upgrade your current tiers gear every level ending in 6. This means that no longer will every player primarily be aiming for the next x1 level, and will help feelings of progression when mid-tier. - You can upgrade T1 at level 6, T2 at 16, T3 at 26, etc - It would cost a certain amount of boss points based on the tier you are on, so say 25 reward points for T1, 50 for T2, 75 for T3 (note: numbers pulled from my nether regions, they probably should be tweaked).
These upgrades could either boost damage/armor against all mobs another 15%, or maybe a higher boost specifically against bosses. Personally I lean towards helping only bosses, so you would get: - 15-30% more damage from your weapon, and 15-30% more armor from your gear when fighting the boss.
"Why only bosses?" If it is another % increase against everything it makes for a slightly better sense of progression, however it also devalues enchanting.
I'm not always the best with words, so if you have any questions message me in game.
Last Edit: Oct 20, 2014 14:21:49 GMT by acanofcoke
not following the context but heres my suggestion:
its for Boss Killing Blows:
a small reward per boss killing blows perhaps a mini-pandora box as a reward? (a box containing the same drop as the boss that will give the player 10-50% additional amount of drop received by the highest damage player of that tier)
for the highest damage player - his loots is enough for him. ehehe..
I think some sort of check needs to be put in place for boss killing blows. I watch damage go down steadily at the same rate until it gets to the last 5% or so of the boss health, then it drops almost in half just about all the time. As best I can tell this is from players stopping their boss attack and trying to get that last attack in so they get the boss killing blow, which seems to be a little unfair.
I propose a 30-60 second timer before you can restart your attack if you stop your attack DURING the boss fight to prevent this.
I don't know if this has been said, but I think some sort of boss totem would be cool, it would still reward the players that are actively around with out a set boss time and it could also be a currency/resource sink. Example: boss totem would go up certain percentage as the necessary currency/resources were added, maybe even a separate boss spawning from the current system, like instead of 5 a day we would have 6, but only 1 spawn able one. Just a general idea. Im sure others can add ideas to help tweak
I as well don't know if this has been suggested , but if people could spawn a boss but sacrificing credits in a way this would be helpful . Since it would take out credits of flow in the market which would mean more people will purchase credits and the boss fights still would be the same but we could get them more frequently .
Not sure if anyone has suggested this already , but as I have missed most of the boss fights recently, I think it would be more helpfull for everyone if there was a pop-up window or a pop-up <div> that iwould nform all players about an incoming Boss fight.
It's very easy to miss the fight, today I just looked out the window to see what's the weather like (it was only few seconds) and when I came back I realised the fight had already begun..
Is something like this being developed , or will it be possible for you Mr.Stabz to implement it?