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Post by vxmordor on Jan 15, 2014 18:01:51 GMT
The PRO's, CON's, & FALLACIES of Credit Price Caping.
PROS:
Institutes a fair and more balanced cash shop model. Allows new players to compete on a more reasonable level with existing players. Lessens the ability for players to simply buy their way to the top through excessive prices Injects credits into the system in a more reliable way. (AKA Ensures the credits exist for players) Credit Purchases would still remain a very lucrative way to attain assets in the game along with supporting it.
CONS:
Credits are no longer part of a free market system. (Price is auto set)
FALLACIES:
#1:Credit Purchases are dependent upon players receiving premium value or would otherwise not occur. (This has been proven false for many years by several games) - Everquest - Lineage - D&D Online - Path of Exile etc etc
The closest comparison would be Lyrania which implemented a price cap, which has not discouraged players from purchasing.
#2: This is a business and needs this type of model to maximize income. (Also proven wrong over many years) - D&D Online was going to shut down due to lack of paid subscriptions. The change to a true "Free to Play" model made it a huge success. It demonstrated that people where willing to pay for and support a game without being "forced" into doing so.
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Post by falala on Jan 15, 2014 21:50:18 GMT
Please don't drag my name into this.
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Post by hexlox on Jan 15, 2014 21:58:07 GMT
You made me sign up to this forum just so I can tell you how HORRIBLE of an idea this is. EVE Online is the perfect example for this, the 30-day subscription time extensions can be sold on the market for a price, the price pretty much only goes up 99% of the time. If it was just a set price, EVE devs would get no money at all because how easily money can be made if done correctly. Players should control the market, not set rules.
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